
Biscuit
A kitten with springs in her paws. Jumps the highest, fits under beds, forgets everything for a dust mote.
Mia has left for work. The door is open, a moth flutters past… and your cat follows it all the way down to the lobby. Now it has to get home before sunset. Tap to call it. Point a laser, and the neighbors' cats chase the dot onto buttons, plates and levers that open the way.

Try it right here
No buttons to learn. Every tool in the game is a lure.
Your cat walks, jumps and drops to the spot you tap, taking its own best route. If it can't get there, it sits and gives you a puzzled "mew?".
A red dot appears above your finger. Every neighbor's cat that can see it chases it, pounces on it and presses whatever is underneath. Your own cat just ignores it.
Let go and every chasing cat sits still and grooms, looking perfectly innocent. Handy when a neighbor walks by.
Home!
That's the whole idea. 80 puzzles like this one, six very different cats and a lot of mischief are waiting.
Tap the floor by the door on the right to call your cat home.
Keyboard: the arrow keys move the laser, Enter calls your cat to it, Esc switches the laser off.
Real gameplay, half a minute, a lot of lasers.





Six very different helpers. Each one moves, jumps and thinks in its own way — and opens a different kind of door. Tap any of them in the Book and it purrs.

A kitten with springs in her paws. Jumps the highest, fits under beds, forgets everything for a dust mote.

Large, lazy and dignified. Heavy enough for any plate — if he stays awake long enough.

Is she a cat or a liquid? Flows through vents and under doors, settles in pots.

Fastest cat in the building. Climbs curtains and ropes, overshoots everything.

Quiet as a thought. Neighbors can't see him in the shade.

The café's oldest regular. Ignores the laser with great dignity; gets up only for treats and a warm patch of sun.
Every floor has its own resident and a little story of its own. Bring back what they lost, and fill your scrapbook with their pages and real cat facts.

Climb from the lobby to Mia's flat while the day moves from morning to sunset: Mr. Harold the concierge who can never find his glasses, Grandma Rose's pies, a captain who naps through everything.

Treats become a lure, a sunbeam drifts across the floor and a robot vacuum gives rides. Dana runs the café, and Grandpa Tom has his own opinion about lasers.

The school turns 100. Fans blow things around, mirrors bend the laser around corners and platforms glide between floors, while Mr. Pickering the caretaker gets everything ready.
Knock a cup off the table, very slowly. Scratch the sofa. Sit on important papers. Unroll the toilet paper. Nap on the warm router. Squeeze into a box far too small. 27 antics to collect in your Antics Journal — and each one earns treats.

Decorate it with a cat tree, a cardboard box and a single sock. Feed your cat, pet it until it purrs, and watch it get the zoomies.
A beanie, a chef hat, a sailor cap, a wizard hat, a crown… and a frog hat for the lucky ones.
A daily treat bowl with a streak, three mischief missions at a time, and a Cat rank that grows from Kitten to Lion.
Every few levels, pick one of three boxes and a neighbor's cat pops out with a prize. Lucky Boxes are free and can't be bought.
Three modes for any time of day, each with a leaderboard of friendly, automatically picked names.

Climb room after room with a limited number of actions. Solve a room tidily and you get some back. How high can you go?

One room a day, the same for everyone. Fewer actions and more antics score higher.

A new flat every week and 90 seconds of mischief. Chain antics for a combo — until a neighbor catches you.
Nobody gets ordered around. Helpers chase, pounce, nap and sit in boxes, and you turn that into a plan.
Levels take a minute or two. There is no timer and no way to lose: the worst that happens is a neighbor carrying a cat back.
A gentle nudge first, then the next laser move, and only then the whole solution as a replay.
Players who say they are children get no ads at all, no tracking, no leaderboards and a grown-up check before any purchase. There is no chat.
A laser toggle instead of holding, an adjustable laser offset, larger markers, high contrast and reduced motion. Portrait or landscape, phone or tablet.
Plays offline. From age 13 your progress is backed up without any sign-in, and a short code moves it to another phone. In 12 languages.
Yes. All 80 story levels and every mode are free. Videos are optional (for the strongest hint or an extra collar), a short ad may play between levels later in the game, and there are optional one-time purchases such as Remove Ads and the Cozy Pack (extra collars and a coat). Nothing you buy with real money has a random outcome.
Yes. Every story level plays offline and your progress is saved on your device. Leaderboards and the cloud backup catch up when you're online again.
Yes. Players who say they are under 13 (or prefer not to say) get child mode: no ads, no tracking prompt, no personal statistics, no leaderboards, no online backup and a grown-up check before purchases. There is no chat and nobody can type a name others see.
Tap the lightbulb. Step 1 shows the next thing to use, step 2 traces the next laser move, and step 3 plays the whole solution. Step 3 is free once per floor; after that it's a short optional video (always free with Remove Ads or in child mode).
In the game on your old phone, open Settings → Play on another device and show a code. Enter it on the new phone within 10 minutes and your progress is merged. No email or password needed.
In the game: Settings → Privacy → Delete my data. Or follow these steps.
We'd love to hear it: hello@pointandpurr.app or see Help & support.